Sunday, March 1, 2015

How to make a living of Pixel Art or Game Development - An honest tutorial

Hello, peeps! It's been over an year since I sent this random tweet containing an honest tutorial about our process for making games or pixel art for a living, and was surprised to find that many people felt the same way!

I'm reposting it here as a celebration to honesty.

Please retweet if you like it! :)

Monday, May 19, 2014

The development of Last Dive (or "A Tale of Excessive Scope and Post-Development Burnout")

So, this is Last Dive.

It is a story-driven subaquatic platformer that focuses on exploration and discovery, plus a bit of timing based action.

You can download it HERE!

Keep reading to learn how this game was made.

Thursday, May 8, 2014

Last Dive - our game for Ludum Dare 29

Last Dive is a small story-driven subaquatic exploration / adventure game featuring a few underwater platformer mechanics and a couple cutscenes. It was developed by Gabriel and João Pedro in under 72 hours for Ludum Dare 29.

It's a short game, about 20 minutes long, 30 at most if you read the texts (which you should, otherwise the game makes little sense!)

To play, just download it from the link above and unzip the whole folder. Controls are explained in the game, but in a nutshell, advance text with the Space Bar, use Space + Arrows to walk, and hold Space a little before releasing to perform bigger jumps.

We hope you enjoy it!

Gabriel and João Pedro

Sunday, April 6, 2014

Play Bird Control!

Hey, beautiful people!

This is Bird Control!


A little story, for if you like stories: a few weeks ago we worked on this little casual game which is actually just a new paintjob on a prototype we developed on a rainy afternoon 7 years ago, back when I was fascinated by action games whose main character was heavily affected by inertia. Over the following years we worked on overcomplicated versions of this idea, but with all the recent fuss around Flappy Bird, we felt a huge desire to ressurrect this in its simplest form. It's no big deal, but we always felt this prototype deserved to exist somewhere else other than my dust-covered old desktop. :)

It's free and can be played on your browser.