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Darkness Revealed Update 24 - Designing our First Boss! (Part 2)

Hello, everyone! How's it going?

In our last update, we showed the beginning of the process of creating our first boss! After making a bunch of concepts and sticking to a design, we started detailing and coloring a very first version of his design. Today we'll show the rest of the development process and reveal his final design. In case you missed the first part of the creation process, we highly recommend you read it before this one.

One step backwards...

After reaching a first working version of our boss' design (as seen above) we went on into giving him a little more life and interest. We thought he was still too monochromatic. The face wasn't as threatening as we would like. Eyes weren't menacing and it looked too much like he was smiling. The shape of main bone was still a bit off too. So with all this in mind, we went for a second version of it. 

In this second try, it changed a lot. The horns were now painted as if they were bones along with that main structure, which now expanded into the tail. But that wasn't really the goal, as it was cool not being able to tell his flesh from the bones. Now it just looked as if he had a carapace all over his body. And even though the face worked a bit better, and he looked more menacing with that new red eye, the teeth just wasn't right. It was too confusing and it still felt like he was forcing that smile.

Two Steps Forward!

So we went for another iteration and mixed up the best points from both versions. This version looked really cool, we managed to fix most things that bothered us and this time he actually had a badass face! Teeth were clearly visible, the face looked aggressive, and the bone / fleshy material all around the character felt more connected and in place. Last step we had to take care of was working out his contrast levels and find a better shading for his skin. And this is what we came up with!

The shading now looks a lot more natural and following the type of pixel art we've been using in our art direction. It also works great with our normal mapping! To finish up we made two smaller fish which will be replicated into a school of fish that follows our boss around. You didn't think he would fight alone, did you? ;)

To finish up, here's the whole development process in a glance! In the gif below, notice how the first iterations require more massive changes, while the latter ones are basically around changing details.

That's it for today guys! Hope you liked our boss' creation process! Got any ideas on how we could further improve him? We'd love to hear you opinion! We are always hanging out on Twitter and Facebook, so feel free to stop by! Or, if you want to receive these updates complete and before everyone else, sign up for our Golden Chest

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