Indie Game Studio

Powered by Blogger.


Darkness Revealed Update 26 - Bossing from Another Angle! (Part 2)

Hello, everyone! How's it going?

In the last update, we showed the first steps towards our boss' front view. After reaching a final working sketch, (seen below) we will continue today with it's rendering process. If you missed the last update we strongly recommend you read it before this one. Let's get going!

Color and Details 

With that final sketch in place we were ready to fully shade, detail and color the boss. We started by adding different shade levels representing light and shadow areas. Then we added his eye wrinkles manually as well as the general dither which goes all over the sprite to give it some texture. With those details done, we made a basic color shading just with a hue/saturation filter. And then finished up by painting the teeth yellow and adding that blueish tone which represents his bone structure. 

So there it is! The front view of our very badass first boss! And of course, we couldn't forget about his loyal sidekicks, so they got their own front view too. And here's a special gif of the boss' front view evolution. Watch closely as every bit of detail changes and how it gradually gets closer to the side view render.

And to wrap up this post we'd like to show our dearest fans a very special thing we just finished up working on, one of the boss' first animations! For the past couple weeks, we've been hard at work on creating our first trailer for Last Dive, and today we'd like to show you a quick sneak peek of an animation we did specially for this trailer. So with no further ado, here it is!

That's all for today guys! Did you like our boss' front view? Does it look like the same creature as his side view? We'd love to hear! We are always hanging out on Twitter and Facebook, so feel free to stop by! Or, if you want to receive these updates complete and before everyone else, sign up for our Golden Chest

Thanks for stopping by! ;)

Click us! We know you want to!