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Darkness Revealed Update 33 - Main Menu! (Part 1)

Hello, everyone! How's it going?

This past week was very special for us here at Pixel Cows, because we were featured in Rock Paper Shotgun! Yey! It's very satisfying to see that people are enjoying what we're doing! :) Hope you guys have been enjoying it too! 

In this update and the next, we'll show you the last part of Last Dive's UI development so far. We will show the creation of our main menu and how it was influenced by every UI decision which came before. Let's get going!


Inspiration

Way back, before we even decided on remaking Last Dive as a full game, our lead programmer made some tests regarding our title screen / main menu technology. He created a procedurally generated ocean which would act as a stage to our main menu screens. The idea was that moving through the menu options would move the camera to different parts of this scene, each time showing different islands that 'hosted' each menu option.





When we started working on the new menu for our remake, we decided to stick to this idea. It was a good way to make an otherwise dull screen a little bit more interactive and interesting. When we finished creating our title screen, as seen in our last week's update, we expanded the scene and created other interesting areas which would work as background to other menu options. You can easily tell both pictures below are connected with a slight parallax shift, which helps keep everything connected.




Gimme more options!

With the backgrounds created, we went on into developing the actual menu. This job was pretty straightforward, as the art direction for our UI had already been set a while ago when we created our pause menu. It was mostly based on deciding how many settings we actually needed, where would the options be displayed, and what types of toggles and checkboxes we would use. Below, you can see our current version for the options menu. As to the content it holds, it's merely a placeholder.




Did you like the idea of our interactive menu and the first screens? We'd love to hear! We are always hanging out on Twitter and Facebook, so feel free to say hello. Or, if you want to receive these updates complete and before everyone else, sign up for our Golden Chest

Thanks for stopping by! ;)


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